It is
important to note that Sen So is a Combat system.
Many of the terms and options used here have been included
in the basic game. We have put some time into trying
out different options and rules. The basic game has
been set up to supply simple, quick and easy to play rules.
The
following includes some of the other rules and options we
have designed. You may want to give some of them a
try. We do not recommend you try too many of them
at once, it may just add to much confusion and time to a
game. Try some out and you will get the idea.
Types
of attack results:
- Score
(attack) plus to attackers
Score
- Wound
minus
to defender Score/Endurance
- Blow
plus to
attackers Score and minus to defenders Score/Endurance
- Choice
attacker decides if they
gain score or defender loses score/endurance
Value of attacks:
- Glancing
1 point
- Grazing
2 points
- Minor
3 points
- Fair
4 points
- Strike
5 points
Glancing options (an attack next to another player's
location):
- Glancing
Attack - Attackers gains +1 to score (allowed
against multiple players at once)
- Glancing
Wound - Defender loses -1 to score/endurance
- Glancing
Blow - Attacker +1 score and Defender -1 to score/endurance
- Glancing
Choice - Attacker decides if they gain +1 score or Defender
loses -1 score/endurance
- No
Glancing - Points are not rewarded for attacking next
to another player.
Block Change options:
- Standard
Block Change - Players Block is played and replaced
as actions
- Rotating
Block - Players Block can be rotated clockwise or counterclockwise
one angle during the Pre-Action game phase. The
block must remain revealed when using this option.
- Instant
Block Change - Players Block can be replaced (any angle)
during the Pre-Action game phase. The block must
remain revealed when using this option.
Value of blocks:
- Weak
1 point
- Light
2
points
- Minor
3 points
- Fair
4 points
- Block
5 points
Block effect options:
- Weak,
Light, Minor or Fair (Block) - Players Block reduces damage
received from that direction by (see Value of blocks above)
points
- Standard
Block - Players Block reduced damage received
from that direction by 5 points.
- Full
Block - Players Block prevents all damage received from
that direction (this includes glancing options 2-4)
- Deflect
(avoidance) - Same as Full block, but in addition the
attackers score is reduced by 1 point. (attacker +4, defender
0)
- Parry
(avoidance) - Same as Full block, but in addition the
attackers score is reduced by 2 points. (attacker +3,
defender 0)
- Evade
(avoidance) - Same as Full block, but in addition the
attackers score is reduced by 3 points. (attacker +2,
defender 0)
Avoidance options (4-6) - The use of avoidance
options should be considered carefully and is not recommended
with advanced block change options.
Weapon Change options:
- Standard
Weapon Change - Players Weapon is played and
replaced as an action
- Surprise
Attack - Players Weapon is oriented and played as an attack
when revealed. Weapon is place into weapon location
of play sheet, after scoring is complete.
- Instant
Weapon Change - Players Weapon can be replaced during
the Pre-Action game phase.
Flying Fury - Option that enhances Flying Attack
actions to allow them to apply the current weapons attack
pattern in the attack location and direction. Note
- this makes the use of the Nagamaki weak at best.
More...
yes we have more but it can start to get a little crazy,
so we will stop here for now.