Every
weapon card has symbols in the lower right corner of the
card. The basic rules have already covered the use
of the Octagon inventory symbol. The 8 inventory spaces
still apply to all advanced games.
You
will find several additional symbols:
Hand Symbol - Used to identify if an item
is a One, Two or even Zero handed. You only have two
hands and can only use up to two hands of items at the same
time. We will cover how 2 one handed items can be
used later. Notice I stated item and not weapon.
You will find items in future expansions that are not actually
weapons.
Item Type symbol(s) (star) - Currently
all items have a type assigned to them. This type
will be used in expansions, as special defenses or attacks
will take weapon types into consideration. These can
be used as part of any campaign or character
development system.
The current weapon types are:
T = Thrown
B = Blunt
P = Pierce
S = Slash
You will see C= Chop in future expansions
Dual Wield:
Using two weapons at once is dual wielding. Everyone loves
to see this in comic books and the movies. We have
created the following rules for this. These will apply to
future expansions. No, we do not support anything
outrageous, like the use of two Katana.
Opinions will vary on this, so consider that what we have
is our attempt at supporting this and also maintaining game
balance. Only two weapons(items) that do not add up
to more than 2 hands can be used together. Most weapons
in the game are two handed. Several 1 handed items
will be added with expansions.
Starting dual wielding - A second item
can be played as an action. When it is revealed, the player
can announce, "I am dual wielding". The
player will then replace his current block card with the
new weapon (face up). The player can now use the powers
and attack patterns of both weapons. This does not
allow the player to score double hits. Rather, it
allows them to expand their attack pattern, when attacking.
Note: using the same weapon while dual wielding grants no
additional benefit.
Ending dual wielding - There are two ways
to end dual wielding. If a player plays a Block action,
they will replace the block item with the new block action
card. If a player plays a new weapon item or block
item that puts them over two hands of equipped items, they
must remove the other item from play. This may leave
them without a block or weapon, until they replace the missing
item/card.
What you lose while dual wielding - In
order to use two weapons, the player has to lose something.
The thing that is lost is the player's ability to block.
They may have a second item with a block power, but what
ever item they have in their block location replaces their
normal ability to block.
As mentioned, dual wielding is not possible with just the
basic game. The only 1 handed weapon is the Kau sin
ke, and using two of them together have no benefit.
Look for exciting dual wield possibilities with our first
expansion or create your own weapons to support this.